Kamis, 29 Agustus 2013

[A809.Ebook] Fee Download Practical Android 4 Games Development, by Jerome DiMarzio

Fee Download Practical Android 4 Games Development, by Jerome DiMarzio

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Practical Android 4 Games Development, by Jerome DiMarzio

Practical Android 4 Games Development, by Jerome DiMarzio



Practical Android 4 Games Development, by Jerome DiMarzio

Fee Download Practical Android 4 Games Development, by Jerome DiMarzio

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Practical Android 4 Games Development, by Jerome DiMarzio

Practical Android 4 Games Development continues your journey to becoming a hands-on Android game apps developer. This title guides you through the process of designing and developing game apps that work on both smartphones and tablets, thanks to the new Android SDK 4.0 which merges the User Interface and Experience APIs and more.

The author, J.F. DiMarzio, has written eight books, including Android: A Programmer's Guide―the first Android book approved by Google―recently updated and translated for sale in Japan. He has an easy-to-read, concise, and logical writing style that is well suited for teaching complex technologies like the Java-based Android.

From 2D-based casual games to 3D OpenGL-based first-person shooters, you find that learning how to create games on the fastest growing mobile platform has never been easier.

  • Create 2D and 3D games for Android 4.0 phones and tablets such and the Motorola Xoom
  • Build your own reusable “black box” for game development
  • Easy-to-follow examples make creating the sample games a hands-on experience

  • Sales Rank: #2983653 in Books
  • Brand: Brand: Apress
  • Published on: 2011-12-18
  • Original language: English
  • Number of items: 1
  • Dimensions: 9.25" h x .73" w x 7.50" l, 1.22 pounds
  • Binding: Paperback
  • 320 pages
Features
  • Used Book in Good Condition

About the Author
J. F. DiMarzio is a seasoned Android developer and author. He began developing games in Basic on the TRS-80 Color Computer II in 1984. Since then, he has worked in the technology departments of companies such as the U.S. Department of Defense and the Walt Disney Company. He has been developing on the Android platform since the beta release of version .03, and he has published two professional applications and one game on the Android Marketplace. DiMarzio is also an accomplished author. Over the last 10 years, he has released eight books, including Android: A Programmer s Guide. His books have been translated into four languages and published worldwide. DiMarzio s writing style is very easy to read and understand, which makes the information in the topics that he presents more retainable.

Most helpful customer reviews

2 of 2 people found the following review helpful.
Badly Written
By Scott Kingdon
This book is unfortunately not very well written. There are grammatical mistakes and large differences between what the author describes and what actually is supposed to happen. The book is so old now that every GUI screen shot he provides is nothing like what you see. The applications he writes and gets you to write don't compile/run properly.

2 of 3 people found the following review helpful.
Happy But Sad
By Jack B. Welch
This is a cool book. It explains some basic game developement and touches on areas that other books do not. It spends time with music, openGL, animations etc and I enjoyed reading it. However the source code that is supposed to be available is very difficult to find. If one goes to the website (apress.com) it has no source code available nor can you even find the book. I did however use a google search and I was able to find a page within the apress website. Once I was able to get to the page I was able to download the souce code.

0 of 0 people found the following review helpful.
Very poorly constructed
By Brian Eaton
By chapter 3 it was obvious that the author was slacking because the code was a mess with the indentation. It literally was indented differently every time he posted the code. Also, I like he tells you right away that your game specific code should be separated from the more general engine code and then he goes ahead and fills the Engine class with a bunch of game specific constants and code... Also, the code doesn't work unless you fix it... Oh and apparently the author doesn't know what spell check is, so that's a thing.

See all 11 customer reviews...

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